Assassin's Creed Hexe: Everything we know about the new flagship AC game
The latest Assassin's Creed Hexe news as we await the most mysterious upcoming AC game
Upcoming RPG Assassin's Creed Codename Hexe might be the most intriguing and unique-sounding entry in the series to date. Unveiled two years ago in 2022, Ubisoft promises Hexe to be a "very different" type of Assassin's Creed game. With a teaser trailer brimming with cryptic, witchy-looking clues to unpick, it's no wonder that this upcoming Assassin's Creed game is one we are watching out for as we approach Summer Game Fest 2024 – oh, and Assassin's Creed Red, too.
Last year's Assassin's Creed Mirage only served to whet our appetites for the litany of upcoming Ubisoft games still in the works, but not even Assassin's Creed Infinity is quite as intriguing as Codename Hexe. It's hard to separate the rumours from fact, though, which is why we've done the hard work for you in filtering out the noise.
Read on below as we take you through everything we know so far about Assassin's Creed Hexe, from what it could be about to when we might actually be playing it.
Recent updates
Our Assassin's Creed Hexe guide was updated on May 8, 2024, ensuring that we're bringing you all the latest from Ubisoft on this creepy upcoming AC game.
What is Assassin's Creed Hexe?
Assassin's Creed Hexe is described by Ubisoft's Marc-Alexis Cote as a "new flagship title" in the series, one which will be "a very different type of Assassin's Creed game." That much is evident from the tone of the reveal, which opens with ominous music and dead leaves floating from rotting trees – a far cry from the bombast that has been typically associated with Assassin's Creed reveal trailers in the past. If this first look is anything to go by, Assassin's Creed Hexe could be the darkest installment to the series yet.
Assassin's Creed Hexe trailer
It may only be 30 seconds long, but the Assassin's Creed Hexe trailer has got the gears of our brains turning. It's an effective mood piece, which concludes with an Assassin's Insignia – formed from broken branches – hanging from a tree, twirling above an open flame. It's haunting imagery that leaves a lot to the imagination, so perhaps it's no surprise that Ubisoft's Marc-Alexis Cote says that he "can't wait for our fans to tear apart that trailer and find out all its secrets."
Assassin's Creed Hexe setting
While Ubisoft is yet to officially confirm the Assassin's Creed Hexe setting, an uncorroborated rumor from Bloomberg has suggested that the game will be a witchy RPG set in Central Europe during the 16th Century Holy Roman Empire. A pivotal time in history, where mass hysteria gripped the continent as 80,000 people were executed for the crime of being in league with the devil - allegedly. Hearsay, fear, and spectral evidence were driving forces behind the devastating 16th Century witch trials, and it could make for a truly fascinating setting for an Assassin's Creed game. Unsurprisingly, longtime Assassin's Creed fans are already excited by the Witch Trials concept.
Assassin's Creed Hexe development
Assassin's Creed Hexe is being developed by Ubisoft Montreal – the "veteran team behind Assassin's Creed Valhalla." Ubisoft Montreal is the studio responsible for bringing the Assassin's Creed franchise to life 15 years ago, so it's no surprise that it'll be the driving force behind its future as well. Interestingly, Clint Hocking has been brought in as creative director to lead Assassin's Creed Hexe – Hocking is responsible for leading production on some of Ubisoft's most technically ambitious games, including Far Cry 2 and Watch Dogs Legion. Ubi's Marc-Alexis Cote describes Codename Hexe as "a very different type of Assassin's Creed game", and, honestly, we wouldn't expect anything less from Hocking.
The best Assassin's Creed games and the best stealth games have a lot of crossover, unsurprisingly.
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Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.
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