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The best Stranger Things game is yet to come, says Netflix
By Hirun Cryer published
News Netflix knows it still hasn't put out an essential Stranger Things game
Former GTA lead says his new project is his "most ambitious" game yet
By Hirun Cryer published
News Leslie Benzies isn't downplaying Everywhere after Rockstar Games
Troy Baker and Roger Clark clash in sci-fi thriller Fort Solis, cover star of Edge 385
By Edge Staff published
News
How C-Smash VRS went from Dreamcast cult classic to PSVR2 contender
By Simon Parkin published
FEATURE Thanks to a filmmaker and his dream team of designers and musicians
How does a Roguelike work across an infinite open world? The answer is in Hyper Light Breaker, cover star of Edge 384
By Edge Staff published
News “Ultimately, we wanted to try out this unique format and structure that nobody else is doing, and make our own subgenre”
You can pet the animals in After Us, but can you save them?
By Edwin Evans-Thirlwell published
FEATURE Hands-on impressions of Piccolo’s vast, vivid and powerfully conflicted ecological action game
Creative director at Marvel's Avengers support studio apologizes for the whole thing
By Jasmine Gould-Wilson last updated
News "It was a very challenging production, let's say"
Redfall is "not a horde shooter" and the vampires are a metaphor, actually
By Jasmine Gould-Wilson published
News "They were vampires before they were vampires"
11 years later, Binding of Isaac dev says his cat-breeding party-based RPG is the "most exciting game" he's ever developed
By Jasmine Gould-Wilson published
News "I loved that kind of legacy-based idea of permanence, and bloodline, and family, and flaw"
OlliOlli World developer intent on creating its "magnum opus" next
By Jasmine Gould-Wilson published
News Now that's sporting talk
PSVR2 is "kind of screwed" without more first-party titles, analyst claims
By Jasmine Gould-Wilson published
News "These dozen or so games will not carry a $550 peripheral for a console"
How Edge 381’s cover game The Lords Of The Fallen is looking to thrive in a post- Elden Ring world
By Ali Jones published
News “The Umbral realm is very different from everything you’ve seen in other action RPGs”
Nightingale is a deliberate departure from the worlds and storytelling of Mass Effect and Dragon Age
By Anne-Marie Ostler published
news "There's a lot of really interesting stories we can tell when you can relate to the world"
The making of Unpacking: Developer Witch Beam on bringing the moving indie hit to life
By Chris Schilling published
Feature Edge speaks to developer Witch Beam to explore the story behind Unpacking
From Journey to The Unfinished Swan: Looking back on a decade of emotional experiences
By Jon Bailes published
Feature From Journey to The Unfinished Swan and Dear Esther: How simulated strolls broke the mold a decade ago
Jake Solomon on his journey from underqualified graphics programmer to master strategist
By Jeremy Peel published
Feature From Civ 3 to XCOM and Marvel's Midnight Suns, Jake Solomon shares his thoughts on his extensive back catalog
The rise, fall, and curious afterlife of splitscreen multiplayer
By Edwin Evans-Thirlwell published
FEATURE Charting the winding path of one of video games' most familiar yet unusual features
Is PSVR 2 the game-changer the VR industry needs? In Edge 380, we ask the developers who will determine its fortunes
By Edge Magazine published
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”